public class LoadingScreen
extends org.newdawn.slick.state.BasicGameState
Constructor and Description |
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LoadingScreen(Character player)
Creates new game loader
|
LoadingScreen(java.lang.String saveName)
Creates saved game loader
|
Modifier and Type | Method and Description |
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int |
getID() |
void |
init(org.newdawn.slick.GameContainer container,
org.newdawn.slick.state.StateBasedGame game) |
void |
render(org.newdawn.slick.GameContainer container,
org.newdawn.slick.state.StateBasedGame game,
org.newdawn.slick.Graphics g) |
void |
update(org.newdawn.slick.GameContainer container,
org.newdawn.slick.state.StateBasedGame game,
int delta) |
controllerButtonPressed, controllerButtonReleased, controllerDownPressed, controllerDownReleased, controllerLeftPressed, controllerLeftReleased, controllerRightPressed, controllerRightReleased, controllerUpPressed, controllerUpReleased, enter, inputEnded, inputStarted, isAcceptingInput, keyPressed, keyReleased, leave, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheelMoved, setInput
public LoadingScreen(Character player)
player
- Player characterpublic LoadingScreen(java.lang.String saveName)
gameToLoad
- Saved gamepublic void init(org.newdawn.slick.GameContainer container, org.newdawn.slick.state.StateBasedGame game) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public void render(org.newdawn.slick.GameContainer container, org.newdawn.slick.state.StateBasedGame game, org.newdawn.slick.Graphics g) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public void update(org.newdawn.slick.GameContainer container, org.newdawn.slick.state.StateBasedGame game, int delta) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public int getID()
getID
in interface org.newdawn.slick.state.GameState
getID
in class org.newdawn.slick.state.BasicGameState