public class ReloadScreen
extends org.newdawn.slick.state.BasicGameState
Constructor and Description |
---|
ReloadScreen() |
Modifier and Type | Method and Description |
---|---|
int |
getID() |
void |
init(org.newdawn.slick.GameContainer container,
org.newdawn.slick.state.StateBasedGame game) |
void |
load(Exit scExit,
GameWorld gwToReload)
Prepares reloading screen to load scenario from specified exit to specified game world
|
void |
render(org.newdawn.slick.GameContainer container,
org.newdawn.slick.state.StateBasedGame game,
org.newdawn.slick.Graphics g) |
void |
update(org.newdawn.slick.GameContainer container,
org.newdawn.slick.state.StateBasedGame game,
int delta) |
controllerButtonPressed, controllerButtonReleased, controllerDownPressed, controllerDownReleased, controllerLeftPressed, controllerLeftReleased, controllerRightPressed, controllerRightReleased, controllerUpPressed, controllerUpReleased, enter, inputEnded, inputStarted, isAcceptingInput, keyPressed, keyReleased, leave, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheelMoved, setInput
public void load(Exit scExit, GameWorld gwToReload)
scExit
- Area scenario exitgwToReload
- Game worldpublic void init(org.newdawn.slick.GameContainer container, org.newdawn.slick.state.StateBasedGame game) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public void render(org.newdawn.slick.GameContainer container, org.newdawn.slick.state.StateBasedGame game, org.newdawn.slick.Graphics g) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public void update(org.newdawn.slick.GameContainer container, org.newdawn.slick.state.StateBasedGame game, int delta) throws org.newdawn.slick.SlickException
org.newdawn.slick.SlickException
public int getID()
getID
in interface org.newdawn.slick.state.GameState
getID
in class org.newdawn.slick.state.BasicGameState